But seriously, how the hell are you supposed to beat that level?
Nice game, and good job putting a twist on the usual shooter. If ya wanna make sum munny, add story (even a crappy one) upgrades, and a range of movement beyond left/right. Also, in between levels, if you are going to display an advertisement, add a "loading" bar. even if you don't need one. It makes it look like you put the add in there to fill a blank screen, rather than grubbing for cash, and you'll get higher scores.
a clever little physics puzzle game. you need to remove the time limit for each level, however. That makes it boooooring. try adding some things as well-stationary objcts that also emit gravity, have the little things emit gravity as well.
Thanks for your helpful comments!
I'll think about adding some other kinds of objects for sure. I do like the time limits though, that makes it old-school-frustratingly-hard :)
not this time, try again later
1: there seems to be a problem with the funds distribution system. I wasn't getting money very fast. You should probably make it so you get x cash per creep you kill, and a bonus for completing each wave.
2: It was JUST a tower d game. nothing else. and while I love me sum towah d, we need something more to make this different.
also, the ad at the beginning of the game was kinda misplaced-the game isn't complete enough for something like that. points for adding a leaderboard though.
a small platformer with decent graphics.
Meh, nothing too new or interesting. a couple of things...
The jump function could use some work. It isn't just an up/down motion, try to incorporate some acceleration into it, especially at the apex of the jump curve.
other than that, a good test game. add some enemies/puzzles, levels, story, ect and you will has platformer.
I don't get the jumping thing...
la la la
only, like, 3 colours in the game...wears on the eyes after a bit, but i'm going ti assume you are going for a "retro" feel
HARD. And not fun Hard. More like...boring hard. you need to work more on a storyline to make the player care about beating the bosses...for me, after killing one, I was just like, gee, all I did was figure out a pattern and made use of it...for what?
the killing her if you looked back was a nice twist, as games usually say, "you beat the dragon, now you get magically teleported out of the colapsing cave, but in this one you had to go to hell AND BACK. with the twist.
even though it wasa a short game, you had like 4 or 5 different normal enemies, and the hardest part of making pixel art is making different sprites. most ppl fall into the trap of taking one type of enemy, changing it's colour, and making it a tiny bit stronger/faster.
the PURELY CONICIDENTIAL:
hey guys, ever heard of Orpheus? no? ah well...
no ten yeeeet....
when i first saw this wasa a quick-draw game, I was worried. but... THIS ROCKS.
one thing you could do to make it better is have a retry round button, it's annoying to have to restart. loved the cameos-especially yoko.
you should really make a beat down game, with combos and stuff. you just seem to be good at animating that sort of thing. the only reason you didn't get 10/10 was it WAS just a quick-draw game. good job.
...unoriginal, has potential but needs work
1-add more units, or at least improve the quality of the sprites
2-add health bars rather that that gradual fadeout
3-more towers are nice, but not necessary
4-add some space to build towers.
5- a timer is definatly needed on the survival lvls(if thier is one, srry :P)
6-you need to make it clear which effects stack and which do not-for exaple, according to the interface and the data I was getting from hovering over the towers, ballista towers don 't have a stacking effect. it said the firing time was being reduced by 500, i sold one of the ballista towers nearby, and it didn't change
thats about it.
6.3/10 and 2.7(3)/5, add just one or two of the above suggetions to bring it up to a high 3 or even a 5 with enough work
why did I like this?
the only suggestion I can make is more stuff to customize with. maybe even go into pages with click and drop stuff, like guns, gadgets, glasses, ect
fun, addicting, but..
I also found that, during certain lvls, your web would dissapear w/o notice. I also once got a popup with an error message, which i copied and pasted here:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at framework.GeometryGraph::GeoGraph/has Edge()[F:\dyoggames\spider\framework\
at game::Game/handleEnterFrame()[F:\dyog games\spider\game\Game.as:1003]
hope this helps
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.